8 questions from the last 30 days
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Vulkan: C++ CLion exit code -1073741515 (0xC0000135) [closed]
I'm trying to develop a C++ Vulkan application using CLion and I'm getting an error:
Process finished with exit code -1073741515 (0xC0000135)
Initially, I looked for this file in the Vulkan SDK's ...
0
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0
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74
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Animation not animating correctly in assimp [closed]
I'm using assimp in my C game engine (which uses Vulkan) to try and animate a model but it's animating extremely weirdly. The animation implementation is based off the learnopengl.com skeletal ...
1
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1
answer
34
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How to avoid transitioning between two image layouts for an image frequently
I have the case that I want to sample from an image as a texture and write to it at the same time. The actual use case is that the image contains information pertaining to a city for a city builder. ...
0
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1
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29
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Can I set VkCmdDispatchIndirect's workgroup size to 0 to achieve a no-op?
Assuming I have a compute pipeline that I can dispatch with vkCmdDispatchIndirect, and a VkBuffer object that stores the dispatch parameters, can I safely and reliably set all the workgroup dimensions ...
-2
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41
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How to compile a Vulkan app with Mingw-w64 using CMake from Linux to target Windows?
I'm trying to compile an executable link with Vulkan using Mingw-w64 and CMake and come up with this:
if(CMAKE_SYSTEM_NAME STREQUAL "Windows" AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU&...
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38
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Mapping Phone Quaternion Data to Vulkan Coordinates and having Consistent Rotation Behavior
I'm working on a Vulkan project that takes my phone Quaternion data through a UDP connection, and then is used to transform the coordinates of a sword. However, the model doesn't accurately represent ...
3
votes
0
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40
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SPIR-V extension suddenly needed to use discard, why?
While loading spir-v shaders in my application I suddenly started getting the following validation error:
[ERROR: Validation]
vkCreateShaderModule(): SPIR-V Capability DemoteToHelperInvocation was ...
0
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1
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36
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Can I use a timeline semaphore wait to complete a queue transfer?
I'm trying to copy data from a staged buffer into a image, and then submit a queue transfer to a graphics queue.
I know the whole point of a dedicated transfer queue is for async transfers, but for ...