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Vulkan: C++ CLion exit code -1073741515 (0xC0000135) [closed]

I'm trying to develop a C++ Vulkan application using CLion and I'm getting an error: Process finished with exit code -1073741515 (0xC0000135) Initially, I looked for this file in the Vulkan SDK's ...
shadowfox6666's user avatar
0 votes
0 answers
74 views

Animation not animating correctly in assimp [closed]

I'm using assimp in my C game engine (which uses Vulkan) to try and animate a model but it's animating extremely weirdly. The animation implementation is based off the learnopengl.com skeletal ...
Slugarius Maximur's user avatar
1 vote
1 answer
34 views

How to avoid transitioning between two image layouts for an image frequently

I have the case that I want to sample from an image as a texture and write to it at the same time. The actual use case is that the image contains information pertaining to a city for a city builder. ...
Zebrafish's user avatar
  • 15.6k
0 votes
1 answer
29 views

Can I set VkCmdDispatchIndirect's workgroup size to 0 to achieve a no-op?

Assuming I have a compute pipeline that I can dispatch with vkCmdDispatchIndirect, and a VkBuffer object that stores the dispatch parameters, can I safely and reliably set all the workgroup dimensions ...
calc196's user avatar
-2 votes
0 answers
41 views

How to compile a Vulkan app with Mingw-w64 using CMake from Linux to target Windows?

I'm trying to compile an executable link with Vulkan using Mingw-w64 and CMake and come up with this: if(CMAKE_SYSTEM_NAME STREQUAL "Windows" AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU&...
Adem Budak's user avatar
0 votes
0 answers
38 views

Mapping Phone Quaternion Data to Vulkan Coordinates and having Consistent Rotation Behavior

I'm working on a Vulkan project that takes my phone Quaternion data through a UDP connection, and then is used to transform the coordinates of a sword. However, the model doesn't accurately represent ...
Vamer's user avatar
  • 1
3 votes
0 answers
40 views

SPIR-V extension suddenly needed to use discard, why?

While loading spir-v shaders in my application I suddenly started getting the following validation error: [ERROR: Validation] vkCreateShaderModule(): SPIR-V Capability DemoteToHelperInvocation was ...
Xenophilius Mildrententus's user avatar
0 votes
1 answer
36 views

Can I use a timeline semaphore wait to complete a queue transfer?

I'm trying to copy data from a staged buffer into a image, and then submit a queue transfer to a graphics queue. I know the whole point of a dedicated transfer queue is for async transfers, but for ...
Krupip's user avatar
  • 5,336