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The 2025 Developer Survey results are in. Explore insights into technology and tools, careers, community and more. View results.
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0 votes
1 answer
112 views

Segfault when calling OpenGL functions from other file

I am creating a small abstraction layer for an engine, but when I call any OpenGL API functions from a class, the code segfaults. I'm using glad and glfw and there aren't any errors from either, and ...
PossibleMaybe's user avatar
1 vote
1 answer
76 views

Black screen when using GL3 (OpenGL) with Maven and JOGL

I am trying to begin working with OpenGL by drawing a quad with the simplest of shaders, but when using GL3 capabilities, I just get a black screen. I wasn't able to really debug this because (a) I ...
Mikhail Dolgopolov's user avatar
-3 votes
2 answers
100 views

cannot determine which instance of overloaded function "Init::Init" is intended [closed]

currently working in c++ trying to create an Init class to initialize some of the behavior in GLFW and GLEW. Basically I'm moving the whole setup portion to a new class called Init. Init will have ...
Ayite Dalmeida's user avatar
2 votes
1 answer
72 views

Transformations Involved in Gribb & Hartmann Frustum Construction

I'm currently working on implementing a Gribb & Hartmann Frustum Construction algorithm into my 3D game engine for frustum culling, but I find I need more clarification on the transformations ...
bennett's user avatar
  • 63
-3 votes
0 answers
72 views

OpenGL depth testing results in flash, the black window [closed]

I'm stuck working with the depth testing. My working theory is that the depth buffer is not being cleared, as executing my code, I have a flash of my triangles, and then nothing. Here are my shaders: ...
laenNoCode's user avatar
-3 votes
0 answers
54 views

ImGui Image() function doesnt work, opengl [closed]

I'm rendering to a 2D texture using a compute shader, and then trying to display that texture inside an ImGui window using ImGui::Image(). The GUI window shows up, and I added ImGui::Text("test&...
Eduard's user avatar
  • 1
-1 votes
0 answers
68 views

How do I use python-mpv with PySide6 using GL Rendering for Wayland?

I'm in the process of updating a media browser application so that it will work with both X11 and Wayland. It currently uses the python-mpv library, and uses the X Window ID which obviously doesn't ...
djsumdog's user avatar
  • 2,746
-4 votes
0 answers
45 views

Why can I not create a vertex array with ModernGL? [closed]

I'm trying to make a game with pygame, and I'm using moderngl to use shaders. However, I'm getting constant issues trying to create moderngl objects. Currently, I cannot create multiple moderngl ...
infamoose's user avatar
0 votes
0 answers
49 views

OpenGL 4.6 and context sharing with GLFW3 [duplicate]

I have recently moved on newer hardware (laptop with rtx 5070) and so with new nvdia driver (version 575). I am now using OpenGL 4.6 rather than 3.3 I used before and now I am struggling ...
Sofiane Benzait's user avatar
-3 votes
1 answer
60 views

Avalonia OpenGLControlBase Rendering Issue [closed]

I'm coding a OpenGL canvas using OpenGLControlBase in Avalonia, it works well when I add objects inside the viewport. When I move some parts of one quad outside the viewport, the part of the quad ...
Maple Wan's user avatar